N.A.S.A. Mobile
Application


N.A.S.A. Mobile
Application


Our team was tasked with concepting a mobile application that engages the user in the excitement and innovation of the NASA Psyche mission. It should also help the user feel connected to the mission, and be responsive on both iOS and Android devices. 

Our solution was 'Psyche Pursuit.' The experience takes place during the orbiting stages of the Psyche mission. Each level of the game represents an orbiting stage around the asteroid, allowing players to learn about the asteroid as they advance along the trajectory. 

Learn more about the mission in the video below.

WINNING CONCEPT

Our team was tasked with designing a mobile application that engages the user in exploring the excitement and the innovation of the NASA Psyche mission. It should also help the user feel connected to the mission, and be responsive on both iOS and Android devices. 

Our solution was 'Psyche Pursuit.' The experience takes place during the orbiting stages of the Psyche mission. Each level of the game represents an orbiting stage around the asteroid, allowing players to learn about the asteroid as they advance along the trajectory. 

Learn more about the mission in the video below.

WINNING CONCEPT

UI/UX Design

Team: Clara Early, Gus Wehn, Tarryn Falls, Sierra Granillo, Matt Stinson, Nathan Nikan, Austin Efnor, Victor Ruiz 

UI/UX Design

Team:

Clara Early
Gus Wehn
Tarryn Falls
Sierra Granillo
Matthew Stinson
Nathan Nikan
Austin Efnor
Victor Ruiz 

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PsychePursuit_PortfolioDesign-01
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DYNAMIC GAME PLAY

Psyche Pursuit takes the player through hundreds
of levels of exciting play. The objective of the game is to swap Psyche related icons in order to form a chain of three or more identical icons, eliminating those icons 
from the field of play. Different obstacles arise throughout the game, challenging the player to problem solve and think with purpose.

DYNAMIC GAME PLAY

Psyche Pursuit takes the player through hundreds
of levels of exciting play. The objective of the game is to swap Psyche related icons in order to form a chain of three or more identical icons, eliminating those icons 
from the field of play. Different obstacles arise throughout the game, challenging the player to problem solve and think with purpose.

LEVELS01_iphone-2

FEEL LIKE PART OF THE MISSION

Psyche Pursuit takes the game player along the orbiting stages of the Psyche mission. As the mission progresses from ‘Orbit A’ to ‘Orbit D,’ the game becomes more challenging, and the orbits around the asteroid become more frequent, allowing the player to learn more from the asteroid as the player progresses through the game. Psyche Pursuit allows everyone to be a part of the NASA Psyche mission.

FEEL LIKE PART OF THE MISSION

Psyche Pursuit takes the game player along the orbiting stages of the Psyche mission. As the mission progresses from ‘Orbit A’ to ‘Orbit D,’ the game becomes more challenging, and the orbits around the asteroid become more frequent, allowing the player to learn more from the asteroid as the player progresses through the game. Psyche Pursuit allows everyone to be a part of the NASA Psyche mission.

BECOME A PSYCHE EXPERT

There is a variety of information we can learn from
the Psyche Mission. Much of the information we will learn once the mission begins, with the bulk of the information becoming available upon arrival at the asteroid. Psyche Pursuit operates similarly in that the player learns more from the mission as they advance through the game. 

BECOME A PSYCHE EXPERT

There is a variety of information we can learn from
the Psyche Mission. Much of the information we will learn once the mission begins, with the bulk of the information becoming available upon arrival at the asteroid. Psyche Pursuit operates similarly in that the player learns more from the mission as they advance through the game. 

PsychePursuit_PortfolioDesign-05